Tag Archives: xamarin

XPlugins.iOS.BEMCheckBox v2.0.0 Released!

I’m happy to announce that XPlugins.iOS.BEMCheckBox v2.0.0 has been released! This a wrapper for the BEMCheckBox which lets you create highly customizable, animated checkboxes for iOS. You can find the v2.0.0 NuGet package here. This release includes all the fixes … Continue reading

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XPlugins.iOS.BEMCheckBox 1.4.3 Released

I’m happy to announce the release of XPlugins.iOS.BEMCheckBox 1.4.3.  The main feature of this release is exposing the DidTapCheckBox event in the underlying BEMCheckBox.  You can find a full list of issues fixed in this release here. The easiest way to … Continue reading

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Today I Learned How to Fix Illegal Characters in Path Error with TeamCity and RealmDB

When building a Xamarin application one step is to build the Android APK file.  This is a MsBuild step in TeamCity that looks like: This step generates the following error: Notice the “*Undefined*Tools” in the directory path.  To fix this … Continue reading

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Notes on Fixing Incomplete Bitcode Error in TeamCity Automated Objective-c Builds

Notes I took while trying to fix the Incomplete Bitcode error in submission bug.  Not sure if it’s fixed yet as I haven’t tried submitting an app to the App Store yet.  Hopefully someone else will try it and confirm it’s fixed. … Continue reading

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Notes: Upgrade NUnit.Xamarin to NUnit 3.8.1

The notes I took when trying to upgrade the NUnit Xamarin project to NUnit 3.8.1.  The reason I did this was to fix issue #87.  When I try to us NUnit Xamarin on another project it fails with the following … Continue reading

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Today I Learned How to Automate Objective-c Builds in TeamCity

Several months ago I discussed how to manually build an objective-c project so it can be consumed by a Xamarin Binding Project.  In this post I show how to automate the building of the objective-c project.  In my case I need … Continue reading

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Today I Learned How to Create a Xamarin iOS Binding for Objective-C Libraries – Part 4 The Actual Binding

This is the 4th and final part about incorporating an objective-c library in Xamarin.  In my case I’m binding BEMCheckBox.  In part 3 we used Sharpie to create a C# interface for the BEMCheckBox.  In this post we will show … Continue reading

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Today I Learned How to Create a Xamarin iOS Binding for Objective-C Libraries – Part 3 Using Sharpie to Create Binding Interface

This is the 3rd part about using the BEMCheckBox, an Objective-C library, in Xamarin.  Part 1 described how to compile the BEMCheckBox library using Xcode.  Part 2 showed how to combine the multiple libraries we compiled from Part 1 into … Continue reading

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Today I Learned How to Create a Xamarin iOS Binding for Objective-C Libraries – Part 2 Combining Libraries

This is part 2 of creating a iOS Binding for the Objective-C Library BEMCheckBox.  In part 1 we compiled the Xcode project into two separate libraries.  One for iphones (ARM architecture) and one for iOS simulators (x86/x64 architecture). In this … Continue reading

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Today I Learned How to Create a Xamarin iOS Binding for Objective-C Libraries – Part 1 Compiling the Objective-C Library

There is no checkbox for Xamarin Forms applications.  This is a problem because I wanted a checkbox in a application I’m working on.  A switch wasn’t going to cut it. After a bit of research I found that Android had native … Continue reading

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