Introduction to ORMs for DBAs: Part 2 – Games Table

I gave the Introduction to ORMs for DBAs at SQL Saturday 710 but it didn’t go as well as I would have liked (i.e. I had trouble getting my demo working).  Since the demo didn’t work live I thought I would show you what was supposed to happen during the demo.  You can find the slides I showed before the demo here.

The goal of this demo is create a basic website that tracks the games you and your friends play and display wins and losses on the home page.  I used a MacBook Pro for my presentation so you will see Mac screen shots.  That said the demo will also work on Windows.

In the previous post we created the Players table and in this post we will create the Games table.  If you skipped the previous post but want to follow along open up 02 – Player Table.  Then run the migrations to create the Players table in the database so your database similar to the below screen shot.

Player Table With Max Length

Your migration IDs will be different but you should have a player table.

We will create the Games table the same way we created the Players table in part 1.  First create the Game model and add the Id and Name fields.  Since this is a simple database we will only track the name of the game.  No need to track the publisher, type, etc.

using System.ComponentModel.DataAnnotations;
namespace SaturdayMP.GameTracker.Models
  public class Game
    public int Id { get; set; }

    public string Name { get; set; }

Game Model

When setting up the Player table we intentionally forgot to set the max length of the field.  This time we won’t forget and set it to 50 again.  If you get an error that MaxLength does not exist then make sure you have the following at the top your file:

using System.ComponentModel.DataAnnotations;

Now that the model exists we need to tell the database context about it.  Open up the GameTrackerContext and add our new Game model.

public DbSet<Game> Games { get; set; }

Game Added To Database Context

Compile the application just to make sure there are no typos.  Now switch to the terminal and create the migration like we did in part 1.

dotnet ef migrations add CreateGamesTable

Create Game Table Migration

Take a quick look at the migration to make sure it was created and is what we expect.  Should be very similar to the Players migration.

Create Game Table Migration

Back in lets apply the migration on the database.

dotnet ef database update

Run Game Table Migration

Remember this command will run all the migrations that have not already been run on the database yet.  So the CreatePlayersTable migration will be skipped because it has already been run.

Now open up your database client and check that the table was created.

Games Table in Database

That was much shorter then creating the Player table in part 1.  If you got stuck you can find completed Part 2 here.  In Part 3 we will CRUD methods and pages to access the Player table.  Finally if you have any questions or spot an issue in the code I would prefer if you opened a issue in GitHub but you can e-mail ( me as well.

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